Military doctrines are a group of separate warfighting principles which are fundamental to a faction's military capabilities. Each faction has a particular military doctrine from a prescribed list, and with the ability to change between them. Each military doctrine has different affects on military capabilities.
I. General Overview
Military doctrines provide a foundation for the use of a faction's military capabilities. Principally, it greatly influences a faction's military capabilities.
II. The Doctrines
1. AirLand Battle
The AirLand Battle doctrine aims to defeat an enemy through the destruction of its first echelon forces by direct ground combat, and the destruction of second echelon forces through precise air and missile strikes at designated choke points.
- Firepower: +20%
- Maneuver: +10%
- Leadership: +5%
- Training: +10%
- Intelligence: +35%
- Projection: - 20%
- Endurance: +5%
2. Attaque à outrance
The Attaque à outrance doctrine aims to overwhelm the enemy through an extremely aggressive attack, relying upon courage, will, and daring to break the enemy spirit.
- Firepower: +25%
- Maneuver: -15%
- Leadership: +50%
- Training: +15%
- Intelligence: - 10%
- Projection: - 15%
- Endurance: -5%
3. Deep Operations
The Deep Operations doctrine aims to induce a complete and total failure in the entire depth of the enemy's defense by simultaneously attacking and overwhelming all aspects of his military power.
- Firepower: +10%
- Maneuver: +10%
- Leadership: -25%
- Training: - 10%
- Intelligence: +10%
- Projection: +20%
- Endurance: +20%
4. Network-Centric Warfare
The Network-Centric Warfare doctrine aims to transform information superiority into a battlefield advantage through the robust networking of dispersed military forces.
- Firepower: +5%
- Maneuver: +5%
- Leadership: +5%
- Training: +10%
- Intelligence: +75%
- Projection: +15%
- Endurance: -5%
5. Rapid Dominance
The Rapid Dominance doctrine aims to paralyze an enemy's will to fight through the demonstration of military capabilities which generate a perception of overwhelming power.
- Firepower: +80%
- Maneuver: +10%
- Leadership: -20%
- Training: +5%
- Intelligence: +15%
- Projection: +5%
- Endurance: -10%
6. Battle of Annihilation
The Battle of Annihilation doctrine aims to defeat an enemy by destroying his military power in a single, decisive battle.
- Firepower: +80%
- Maneuver: +5%
- Leadership: +5%
- Training: +5%
- Intelligence: +20%
- Projection: -15%
- Endurance: - 15%
7. Flash War
The Flash War doctrine aims to destroy an enemy's military power through maneuver and exploitation by rapidly applying massed fires and effects on decisive points in the enemy's defense.
- Firepower: +10%
- Maneuver: +70%
- Leadership: +10%
- Training: +20%
- Intelligence: -10%
- Projection: +20%
- Endurance: +10%
8. Assured Individual Destruction
The Assured Individual Destruction doctrine aims to deliberate kill or capture key enemy military leaders in order to induce a failure in the enemy's defense.
- Firepower: -20%
- Maneuver: +10%
- Leadership: +10%
- Training: +20%
- Intelligence: +60%
- Projection: +80%
- Endurance: +10